Something that I noticed by accident - if Rhino Ground Plane is ON and it uses Octane Shadow Catcher material, it doesn’t move below 0 on Z axis.
![octane render material octane render material](https://mir-s3-cdn-cf.behance.net/project_modules/max_1200/d4a75c46535819.586ab90e2ab7d.jpg)
Unfortunately multiple clipping plane support is not currently possible. I have improved this a little in the next release so the plugin will search for the first color node inside the diffuse pin and use that color.Ĭlipping Planes support - great! Works only with one clipping planes. On the screenshot below it shows me only black&white texture that is used for Amount in the Mix texture node. However, if I use something like Mix texture for Diffuse channel - preview in Rhino viewport not what the final result of this Mix texture node is. I see that now NodeGraph materials have preview in Rhino viewport (shaded and rendered) that’s great! If I use RGB color or Texture for Diffuse channel - it shows in the Rhino viewport. 113 as the final number in the release number) This would take care of the preview aspect of 2. We’ll have to ask Paul/Otoy to make this work. That’s good to know Nathan, we do have Octane selected as current-renderer, but this is not working now. This is fixed in the next release (which will have a. Octane plug-in can implement preview rendering to render the thumbnails in the material editor when Octane is set to be the current renderer. But for Material 02 it doesn’t allow me to switch between material types. Now, for Material 01 I can switch type to any other (Diffuse or Glossy). Then I create Material 02 by duplicating Material 01. If I create Octane material and change type to NodeGraph (call it Material 01). Is your deadline looming Is your team stressed out and stretched thin We created this collection of 1000+ Cinema 4D Octane materials so. Are you aware of this other bug? If not I can try to document it.ĭo you have an ETA of when Octane 2019 for Rhino will be out? (days/weeks/months away?) I have to unselect the material from the editor, select a different one, then come back to it (sometimes a few times) and the edit button is back. We like the product, we just need a bit more love to bd able to use it inside Rhino.Īlso I’ve noticed that when I try to edit an Octane material the edit button is gone.
![octane render material octane render material](https://cgshortcuts.com/wp-content/uploads/2021/08/Materials-Thumbnail.jpg)
So we figured, we ask you one more time to try to make the Octane integration work.
#Octane render material full#
The reality is that Vray GPU is full of serious/architecture/output bugs that we think that’s not a viable option for the foreseeable future.
#Octane render material mac#
This current limitation made us try to switch to Vray, because right now we are running completely blind in the viewport and it’s really hard to work productively and with any certainty. Also I am unable to use octane render since i am on mac so please dont post an answer that involves it. If we can see the diffuse color/mapped texture it will help in most cases.
![octane render material octane render material](https://substance3d.adobe.com/documentation/integrations/files/162005233/162005247/1/1502717149117/octane.png)
I /think/ it will be possible - if only for the diffuse map, which would resolve your immediate problem